The Drop Spider Venom Engine
Feature List
Deferred Render | A deferred render is a scene based rendering system that performs lighting (and shadows) as a whole, rather than polygon by polygon. As lights are applied separately as polygons in 2D, the number is virtually unlimited, with no hard-coded limit due to size of pixel shaders and so forth. |
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Multi Track Animation | A skeletonal animation system via a multi-track blender as standard, allowing runtime mixing of clips and sub-sections of clips. |
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C++ Game Engine | Runtime engine code is a C++ engine built on two layers, a general drop spider framework and a venom game engine specific. |
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Python Build System | The build pipeline is written in python, and utilises the C++ framework for common types and utilities, via python extensions. As such all tools are easily combined, and can optionally be driven by a build system such as SCons.
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Render Primitives | Static mesh, layered particle effects, skinned mesh and height-map terrains. Also a static mesh instancing system for fast rendering of normally poor overhead to polygon count like eco systems. |
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